Julien BOURDET

SOFTWARE ENGINEERING STUDENT

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[AURORA]

CONTEXT
Personal project
STACK
C++ VULKAN
YEAR
2025
SOURCE
[GITHUB]
Orbits rendered by Aurora

C++ rendering engine built on Vulkan and designed as a universal debugging tool: through a simple network protocol, any program can send it data to visualize in real time, whatever language it is written in. Text stays sharp at any scale thanks to multi-channel signed distance fields (MSDF), instanced rendering draws many elements in few draw calls, and GPU memory is handled by a custom allocator.